
Gaming is an activity that can take place on a personal computer, mobile device, or a console. You can play it alone or with others within your local community. The game is played using an input device such as a joystick, keyboard, or motion sensing device. Microtransactions may be required for in-game purchases.
Gaming is one of the most important industries in the world. Based on estimates, more than three billion people play video games worldwide. By 2022, the gaming market will reach $220 billion. This is more than the global film industry.
Multiplayer games have become increasingly popular due to the availability of the Internet, which allows gamers to communicate with each other. Multiplayer games are typically played by between 2-10 players. They can also be played online or locally. Some games also have cooperative modes which encourage teamwork, communication and cooperation.

Historically, video games were played individually, with a clear beginning, middle, and end. Most video games had a basic campaign. It consisted of either a narrative, or a set challenges. Games eventually became platforms that encouraged new communities.
Many game subscription services today offer players access to a vast library of interesting content. These services can either be purchased monthly or annually. The game service is usually priced similarly to an OTT movie and will often have core content that is exclusive only to the service. A game subscription, unlike a movie or television subscription, does not rely on advertisements. Instead, it emphasizes endless engagement with one destination.
Until the early 2000s, video games primarily existed in linear forms. One-player games had a tendency to tell a story and were purchased upfront. The majority of recent games are free. Publishers are now focusing more on long-term sustainability as more games become free. Many publishers don't want to risk multimillion-dollar bets. Instead, they are focusing on growing their audience.
While the traditional game publishing model requires frequent releases and frequent competitions, UGC (user generated content) gaming platforms have emerged to offer millions of engaged players a variety of experiences for free. These platforms could one day become small- and medium-sized development studios. They will also provide the creative base for future megahits.

Streamers are gamers that create videos of themselves playing videogames. They are paid by viewers and ads. Streamers often are gamers who play in esports teams. Streamers can also make money from sponsorships, tournament prizes, and corporate sponsorships.
Joystiq offers online gaming sites that include blogs. Joystiq focuses on gaming news and includes reviews of games as well as inside information about famous consoles. Joystiq employs an award-winning team to analyze the story behind new games. Joystiq also includes Destructoid which has over 100 blogs about announcements from gaming studios. There is also a discussion board where users can interact and share their experiences with other e-gamers.